Guten Morgen.
Ich versuche grade die Software auf meinen Mage zu spielen um meinen Hexa zum leben zu erwecken.
Allerding bekamm ich nur eine menge fehler meldungen, die ich durch den wechsel der ide 1.6.5 auf 1.0 auf einen reduzieren konnte.
Nutze ich die Lib zusammen mit den beigelegten example funtzt es fehlerlos.


Code:
In file included from Phoenix_PS2_SSC32_flo.cpp:33:
D:\Programme\arduino-1.0-windows\arduino-1.0\libraries\PS2X_lib/PS2X_lib.h: In member function 'virtual void InputController::ControlInput()':
PS2X_lib.h:180: error: 'void PS2X::reconfig_gamepad()' is private
Phoenix_Input_PS2.h:467: error: within this context
Das bekomm ich wenn ich den sketch compelieren will.



/************************************************** ****************
***Super*amazing*PS2*controller*Arduino*Library*v1 .8
* details*and*example*sketch:*
* http://www.billporter.info/?p=240
*
*****Original*code*by*Shutter*on*Arduino*Forums
*
*****Revamped,*made*into*lib*by*and*supporting*con tinued*development:
***************Bill*Porter
***************www.billporter.info
*
* *Contributers:
* Eric*Wetzel*(thewetzel@gmail.com)
* Kurt*Eckhardt
*
***Lib*version*history
*****0.1*made*into*library,*added*analog*stick*sup port.*
*****0.2*fixed*config_gamepad*miss-spelling
*********added*new*functions:
***********NewButtonState();
***********NewButtonState(unsigned*int);
***********ButtonPressed(unsigned*int);
***********ButtonReleased(unsigned*int);
*********removed*'PS'*from*begining*of*ever*functi on
*****1.0*found*and*fixed*bug*that*wasn't*configuri ng*controller
*********added*ability*to*define*pins
*********added*time*checking*to*reconfigure*contro ller*if*not*polled*enough
*********Analog*sticks*and*pressures*all*through*' ps2x.Analog()'*function
*********added:
***********enableRumble();
***********enablePressures();
*****1.1**
*********added*some*debug*stuff*for*end*user.*Repo rts*if*no*controller*found
*********added*auto-increasing*sentence*delay*to*see*if*it*helps*compa tibility.
*****1.2
*********found*bad*math*by*Shutter*for*original*cl ock.*Was*running*at*50kHz,*not*the*required*500kHz .*
*********fixed*some*of*the*debug*reporting.*
* 1.3*
* ****Changed*clock*back*to*50kHz.*CuriousInventor*s ays*it's*suppose*to*be*500kHz,*but*doesn't*seem*to *work*for*everybody.*
* 1.4
* Removed*redundant*functions.
* Fixed*mode*check*to*include*two*other*possible*mod es*the*controller*could*be*in.
********Added*debug*code*enabled*by*compiler*direc tives.*See*below*to*enable*debug*mode.
* Added*button*definitions*for*shapes*as*well*as*col ors.
* 1.41
* Some*simple*bug*fixes
* Added*Keywords.txt*file
* 1.5
* Added*proper*Guitar*Hero*compatibility
* Fixed*issue*with*DEBUG*mode,*had*to*send*serial*at *once*instead*of*in*bits
* 1.6
* Changed*config_gamepad()*call*to*include*rumble*an d*pressures*options
* This*was*to*fix*controllers*that*will*only*go*into *config*mode*once
* Old*methods*should*still*work*for*backwards*compat ibility*
*****1.7
* Integrated*Kurt's*fixes*for*the*interrupts*messing *with*servo*signals
* Reorganized*directory*so*examples*show*up*in*Ardui no*IDE*menu
*****1.8
* Added*Arduino*1.0*compatibility.*
*
*
*
*This*program*is*free*software:*you*can*redistribu te*it*and/or*modify*it*under*the*terms*of*the*GNU*General*Pu blic*License*as*published*by*the*Free*Software*Fou ndation,*either*version*3*of*the*License,*or(at*yo ur*option)*any*later*version.
This*program*is*distributed*in*the*hope*that*it*wi ll*be*useful,
but*WITHOUT*ANY*WARRANTY;*without*even*the*implied *warranty*of
MERCHANTABILITY*or*FITNESS*FOR*A*PARTICULAR*PURPOS E.**See*the
GNU*General*Public*License*for*more*details.
<http://www.gnu.org/licenses/>
***
************************************************** ****************/


//*$$$$$$$$$$$$*DEBUG*ENABLE*SECTION*$$$$$$$$$$$$$$$ $
//*to*debug*ps2*controller,*uncomment*these*two*line s*to*print*out*debug*to*uart

//#define*PS2X_DEBUG
//#define*PS2X_COM_DEBUG


#ifndef*PS2X_lib_h
#define*PS2X_lib_h
#if*ARDUINO*>*22
#include*"Arduino.h"
#else
#include*"WProgram.h"
#endif

#include*<math.h>
#include*<stdio.h>
#include*<stdint.h>
#include*<avr/io.h>

#define*CTRL_CLK********4
#define*CTRL_BYTE_DELAY*3

//These*are*our*button*constants
#define*PSB_SELECT 0x0001
#define*PSB_L3 0x0002
#define*PSB_R3 0x0004
#define*PSB_START 0x0008
#define*PSB_PAD_UP 0x0010
#define*PSB_PAD_RIGHT 0x0020
#define*PSB_PAD_DOWN 0x0040
#define*PSB_PAD_LEFT 0x0080
#define*PSB_L2 0x0100
#define*PSB_R2 0x0200
#define*PSB_L1 0x0400
#define*PSB_R1 0x0800
#define*PSB_GREEN 0x1000
#define*PSB_RED 0x2000
#define*PSB_BLUE 0x4000
#define*PSB_PINK 0x8000
#define*PSB_TRIANGLE 0x1000
#define*PSB_CIRCLE 0x2000
#define*PSB_CROSS 0x4000
#define*PSB_SQUARE 0x8000

//Guitar**button*constants
#define*GREEN_FRET 0x0200
#define*RED_FRET 0x2000
#define*YELLOW_FRET 0x1000
#define*BLUE_FRET 0x4000
#define*ORANGE_FRET 0x8000
#define*STAR_POWER 0x0100
#define*UP_STRUM 0x0010
#define*DOWN_STRUM 0x0040
#define*WHAMMY_BAR 8

//These*are*stick*values
#define*PSS_RX 5
#define*PSS_RY 6
#define*PSS_LX 7
#define*PSS_LY 8

//These*are*analog*buttons
#define*PSAB_PAD_RIGHT 9
#define*PSAB_PAD_UP 11
#define*PSAB_PAD_DOWN 12
#define*PSAB_PAD_LEFT 10
#define*PSAB_L2 19
#define*PSAB_R2 20
#define*PSAB_L1 17
#define*PSAB_R1 18
#define*PSAB_GREEN 13
#define*PSAB_RED 14
#define*PSAB_BLUE 15
#define*PSAB_PINK 16
#define*PSAB_TRIANGLE 13
#define*PSAB_CIRCLE 14
#define*PSAB_CROSS 15
#define*PSAB_SQUARE 16


#define*SET(x,y)*(x|=(1<<y))
#define*CLR(x,y)*(x&=(~(1<<y)))
#define*CHK(x,y)*(x*&*(1<<y))
#define*TOG(x,y)*(x^=(1<<y))



class PS2X {
public:
boolean Button(uint16_t);
unsigned int ButtonDataByte();
boolean NewButtonState();
boolean NewButtonState(unsigned int);
boolean ButtonPressed(unsigned int);
boolean ButtonReleased(unsigned int);
void read_gamepad();
void read_gamepad(boolean, byte);
byte readType();
byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t);
byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t, bool, bool);
void enableRumble();
bool*enablePressures();
byte Analog(byte);
private:
unsigned char _gamepad_shiftinout (char);
unsigned char PS2data[21];
void sendCommandString(byte*, byte);
void reconfig_gamepad();
unsigned char i;
unsigned int last_buttons;
unsigned int buttons;
uint8_t*maskToBitNum(uint8_t);
uint8_t*_clk_mask;*
volatile*uint8_t**_clk_oreg;
uint8_t*_cmd_mask;*
volatile*uint8_t**_cmd_oreg;
uint8_t*_att_mask;*
volatile*uint8_t**_att_oreg;
uint8_t*_dat_mask;*
volatile*uint8_t**_dat_ireg;
unsigned long last_read;
byte read_delay;
byte controller_type;
boolean en_Rumble;
boolean en_Pressures;

};

#endif
alles zusammen ist hier zu finden https://github.com/KurtE/Arduino_Phoenix_Parts

Hoffe einer Erbamt sich meiner und hilft. thx schonmal
mfg Flo