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Thema: RP6 Ultraschallsensor SRF08

  1. #21
    Benutzer Stammmitglied
    Registriert seit
    27.11.2012
    Beiträge
    52
    Anzeige

    Powerstation Test
    oder gibt es vielleicht ein beispielprogramm was ich benutzen kann ?

    Danke Marian Otte

  2. #22
    Max Web
    Gast
    Hallo,

    Aber das problem ist wenn ich diese bedingung in die while schleife der Rampenvoid einbaue misst der Roboter keinen ultraschall sensor mehr aus. Warum?
    Die Ursache dafür ist der blockierende Aufruf der Fahrbefehle. Der RP6 blockiert Dein Hauptprogramm so lange bis die Bewegung abgeschlossen ist. Was Du benötigst ist ein nichtblockierender Aufruf,
    was jedoch mit mehr Aufwand verbunden ist. Das Stichwort hier lautet: Zustandsmaschine.
    Schau Dir dazu doch mal eines der verhaltensgesteuerten Move-Programme an - die bieten eigentlich genau das was Du benötigst (und sogar noch mehr)!
    Du könntest den Ultraschallsensor z.B. mit einem der beiden Bumper/dem ACS koppeln (d.h. einfach in die passenden if-Abfragen mit einbauen) oder auch ein neues Behavior speziell für den SRF schreiben.
    Dazu könntest Du das avoid/escape Behavior als Vorlage benutzen.

    außerdem habe ich noch nicht ganz verstanden wie ich von den low und hight byte zu cm komme
    Der SRF misst die Distanz bereits in cm, da Du ihm mit
    Code:
    I2CTWI_transmit2Bytes(SRF_LEFT_ADR, 0, 81);
    den Befehl dazu gibst.
    Allerdings ist der gemessene Entfernungswert 16 Bit (2 Register im SRF) breit, mit der I2C-Lib kannst Du allerdings nur Register zu 8 Bit auslesen. Daher werden die 16 Bit in zwei 8 Bit-Zahlen aufgesplittet, übertragen und danach wieder zusammengesetzt (dann hast Du die Distanz in cm). Das High Byte enthält dabei die "oberen" 8 Bit, d.h. diejenigen, bei denen das Most Significant Bit enthalten ist. Das Low Byte enthält die verbleibenden 8 Bit. Ich hoffe, dass das die Frage beantwortet und einigermaßen verständlich ist

  3. #23
    Benutzer Stammmitglied
    Registriert seit
    27.11.2012
    Beiträge
    52
    vielen danke ich werde mir das beispielprogramm noch ma angucken und auch für mich änder.

    Wenn ich noch Fragen habe poste ich diese einfache.

    Danke Marian Otte

  4. #24
    Benutzer Stammmitglied
    Registriert seit
    27.11.2012
    Beiträge
    52
    Hallo,

    jetzt habe ich versucht das linienprogramm mit einzubinden und zwa in den cruise state aber es klapp nicht.
    Der roboter fährt die linie jetzt sehr lansam ab er stock immer wieder in gleichen abständen.

    Code:
    /* 
     * ****************************************************************************
     * RP6 ROBOT SYSTEM - RP6 CONTROL M32 Examples
     * ****************************************************************************
     * Example: I2C Master 10 - Behaviour based Robot
     * Author(s): Dominik S. Herwald
     * ****************************************************************************
     * Description:
     * This is a rahter large example. We ported one of the behaviour based Robot 
     * Examples for the RP6 CONTROL M32 and added some new Behaviours.
     * Now there is a Behaviour that lets the Robot wait until you clapped your 
     * hands three times or made some other noises. 
     * There is also a behaviour that checks if the Battery voltage is too low.
     * If this is the case, the robot is stopped. 
     *
     * Of course the Robot still drives around and tries to avoid collisions. 
     * The only difference is that it is controlled by the RP6 CONTROL M32.  
     *
     * ############################################################################
     * #+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+
     * 
     * ATTENTION: THE ROBOT MOVES AROUND IN THIS EXAMPLE! PLEASE PROVIDE ABOUT
     * 2m x 2m OR MORE FREE SPACE FOR THE ROBOT! 
     *
     * >>> DO NOT FORGET TO REMOVE THE FLAT CABLE CONNECTION TO THE USB INTERFACE
     * BEFORE YOU START THIS PROGRAM BY PRESSING THE START BUTTON ON THE ROBOT!
     *
     * #+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+
     * ############################################################################
     * ****************************************************************************
     */
    
    /*****************************************************************************/
    // Includes:
    
    #include "RP6ControlLib.h" 		// The RP6 Control Library. 
    								// Always needs to be included!
    
    #include "RP6I2CmasterTWI.h"	// I2C Master Library
    
    
    /*****************************************************************************/
    /*****************************************************************************/
    // Include our new "RP6 Control I2C Master library":
    
    #include "RP6Control_I2CMasterLib.h"
    
    /*****************************************************************************/
    
    
    /*****************************************************************************/
    // Behaviour command type:
    
    #define IDLE  0
    
    // The behaviour command data type:
    typedef struct {
    	uint8_t  speed_left;  // left speed (is used for rotation and 
    						  // move distance commands - if these commands are 
    						  // active, speed_right is ignored!)
    	uint8_t  speed_right; // right speed
    	unsigned dir:2;       // direction (FWD, BWD, LEFT, RIGHT)
    	unsigned move:1;      // move flag
    	unsigned rotate:1;    // rotate flag
    	uint16_t move_value;  // move value is used for distance and angle values
    	uint8_t  state;       // state of the behaviour
    } behaviour_command_t;
    
    behaviour_command_t STOP = {0, 0, FWD, false, false, 0, IDLE};
    
    /*****************************************************************************/
    // Cruise Behaviour:
    
    #define CRUISE_SPEED_FWD 80 // Default speed 
    
    #define MOVE_FORWARDS 1
    behaviour_command_t cruise = {0, 0, FWD, false, false, 0, IDLE};
    
    /**
     * Cruise Behaviour
     */
    void behaviour_cruise(void)
    {
    while(true)
    { 
    	{	
    	
    	    {   uint16_t adc_2 = readADC(ADC_2);
    			setCursorPosLCD(0, 13); 
    			writeIntegerLengthLCD(adc_2, DEC, 3);
    			
    			
    		  uint16_t adc_3 = readADC(ADC_3);
    			setCursorPosLCD(1, 13); 
    			writeIntegerLengthLCD(adc_3, DEC, 3);
    		}
    		
    		
           
    	    
    			
    	    writeInteger(readADC(ADC_2), 10);
    		writeString_P(" - ");
    		writeInteger(readADC(ADC_3), 10);
    		writeString_P("\n\r");
    		writeInteger(readADC(ADC_4), 10);
    		writeString_P(" - ");
    		writeInteger(readADC(ADC_5), 10);
    		writeString_P("\n\r");
    		writeInteger(readADC(ADC_6), 10);
    		writeString_P(" - ");
    		
    		
    	
    	if (readADC(ADC_4) < 400)
    		{
    		
    		moveAtSpeed(10,80);
    		
    		}
    		
    		if (readADC(ADC_5) < 400)
    		{
    		
    		moveAtSpeed(80,10);
    		
    		}
    	
    	if (readADC(ADC_2) < 400)
    		{
    		changeDirection(LEFT);
    		moveAtSpeed(40,70);
    		
    		}
    		
    		if (readADC(ADC_3) < 400)
    		{
    		changeDirection(RIGHT);
    		moveAtSpeed(70,40);
    		
    		}
    		
    		if (readADC(ADC_2) + readADC(ADC_3) > 1025)
            {
    		changeDirection(FWD);
    		moveAtSpeed(60,60);
    		}
    		
    		if (readADC(ADC_6) > 1000)
    		{
    		moveAtSpeed(10,10);
    		}
    	}
    return 0 ;
    }
    }
    
    /*****************************************************************************/
    // Escape Behaviour:
    
    #define ESCAPE_SPEED_BWD    80
    #define ESCAPE_SPEED_ROTATE 60
    
    #define ESCAPE_FRONT		1
    #define ESCAPE_FRONT_WAIT 	2
    #define ESCAPE_LEFT  		3
    #define ESCAPE_LEFT_WAIT	4
    #define ESCAPE_RIGHT	    5
    #define ESCAPE_RIGHT_WAIT 	6
    #define ESCAPE_WAIT_END		7
    behaviour_command_t escape = {0, 0, FWD, false, false, 0, IDLE}; 
    
    /**
     * This is the Escape behaviour for the Bumpers.
     */
    void behaviour_escape(void)
    {
        switch(escape.state)
    	{
    	case ESCAPE_FRONT:
    	clearLCD();
    	showScreenLCD("Gegenstand","erkannt");
    	move(60, BWD, DIST_MM(55), true);
    	rotate(50, RIGHT, 50, true);
    	move(60, FWD, DIST_MM(200), true);
    	rotate(50, LEFT, 50, true);
    	move(60, FWD, DIST_MM(150), true);
    	rotate(50, LEFT, 60, true);
    	clearLCD();
    	escape.state = IDLE;
    		break;
    		}
    	
    }
    /**
     * Bumpers Event handler
     */
    void bumpersStateChanged(void)
    {
    	if(bumper_left || bumper_right)
    	{
    		sound(200,100,0);
    		escape.state = ESCAPE_FRONT;
    	}
    	
    }
    
    /*****************************************************************************/
    // Avoid Behaviour:
    
    #define AVOID_SPEED_L_ARC_LEFT  20
    #define AVOID_SPEED_L_ARC_RIGHT 80
    #define AVOID_SPEED_R_ARC_LEFT  80
    #define AVOID_SPEED_R_ARC_RIGHT 20
    
    #define AVOID_SPEED_ROTATE 	60
    
    #define AVOID_OBSTACLE_RIGHT 		1
    #define AVOID_OBSTACLE_LEFT 		2
    #define AVOID_OBSTACLE_MIDDLE	    3
    #define AVOID_OBSTACLE_MIDDLE_WAIT 	4
    #define AVOID_END 					5
    behaviour_command_t avoid = {0, 0, FWD, false, false, 0, IDLE};
    
    /**
     * Avoid behaviour with ACS IR Sensors.
     */
    void behaviour_avoid(void)
    {
    }
    
    
    
    void acsStateChanged(void)
    {
    
    
    
    
    }
    
    /*****************************************************************************/
    // Behaviour waitForStart:
    
    #define PREPARE 1
    #define WAIT 2
    behaviour_command_t waitForStart = {0, 0, FWD, 
    									false, false, 0, PREPARE};
    
    /**
     * Wait for start Behaviour. 
     * You need to clap your hands (or make other noise) three times in order
     * to start the Robot!
     */
    void behaviour_waitForStart(void)
    {
    	static uint8_t peak_count = 3;
    	if(waitForStart.state == PREPARE)
    	{
    		if(getStopwatch2() > 250)
    		{
    			setCursorPosLCD(1, 6); 
    			writeIntegerLengthLCD( peak_count, DEC, 1);
    			dischargePeakDetector();
    			waitForStart.state = WAIT;
    			setStopwatch2(0);
    		}
    	}
    	else if(waitForStart.state == WAIT)
    	{
    		uint8_t key = checkReleasedKeyEvent(); 
    		if(key)
    			waitForStart.state = IDLE;
    		if(getStopwatch2() > 50)
    		{
    			uint16_t tmp = getMicrophonePeak();
    			if(tmp > 4)
    			{
    				externalPort.LEDS = 0;
    				uint16_t i;
    				uint8_t j;
    				for(i = 0, j = 2; i < tmp; i+= 40)
    				{
    					if(i < 40)
    					{
    						externalPort.LEDS++;
    					}
    					else
    					{
    						externalPort.LEDS <<=1;
    						externalPort.LEDS++;
    					}
    				}
    				outputExt();
    				if(tmp > 120)
    				{
    					waitForStart.state = PREPARE;
    					peak_count--;
    				}
    				if(peak_count == 0)
    					waitForStart.state = IDLE;
    			}
    			else
    				setLEDs(0b0000);
    			setStopwatch2(0);
    		}
    	}
    }
    
    
    
    /**
     * This function processes the movement commands that the behaviours generate. 
     * Depending on the values in the behaviour_command_t struct, it sets motor
     * speed, moves a given distance or rotates.
     */
    void moveCommand(behaviour_command_t * cmd)
    {
    	if(cmd->move_value > 0)  // move or rotate?
    	{
    		if(cmd->rotate)
    			rotate(cmd->speed_left, cmd->dir, cmd->move_value, false); 
    		else if(cmd->move)
    			move(cmd->speed_left, cmd->dir, DIST_MM(cmd->move_value), false); 
    		cmd->move_value = 0; // clear move value - the move commands are only
    		                     // given once and then runs in background.
    	}
    	else if(!(cmd->move || cmd->rotate)) // just move at speed? 
    	{
    		changeDirection(cmd->dir);
    		moveAtSpeed(cmd->speed_left,cmd->speed_right);
    	}
    	else if(isMovementComplete()) // movement complete? --> clear flags!
    	{
    		cmd->rotate = false;
    		cmd->move = false;
    	}
    }
    
    
    void displayBehaviour(uint8_t behave)
    {
    	static uint8_t compare = 0;
    	if(compare != behave)
    	{
    		compare = behave;
    		clearPosLCD(1, 0, 13);
    		setCursorPosLCD(1, 0); 
    		switch(behave)
    		{
    			case 6: writeStringLCD_P("LOW BATTERY!"); setLEDs(0b0000); break;
    			case 5: writeStringLCD_P("WAIT"); setLEDs(0b0000); break;
    			case 4: writeStringLCD_P("ESCAPE"); setLEDs(0b0110); break;
    			case 3: writeStringLCD_P("AVOID"); setLEDs(0b1001); break;
    			case 2: writeStringLCD_P("CRUISE"); setLEDs(0b0000); break;
    			case 1: writeStringLCD_P("STOP"); setLEDs(0b0000); break;
    		}
    	}
    	if(behave == 2) // If Cruise behaviour is active, show a running light...
    	{
    		static uint8_t runLEDs = 1;
    		static uint8_t dir = 0;
    		if(getStopwatch2() > 100) 
    		{
    			setLEDs(runLEDs); 
    			if(dir == 0)
    				runLEDs <<= 1; 
    			else
    				runLEDs >>= 1;
    			if(runLEDs > 7 ) 
    				dir = 1;			
    			else if (runLEDs < 2 ) 
    				dir = 0;
    			setStopwatch2(0);
    		}
    	}
    }
    
    	
    
    /**
     * The behaviourController task controls the subsumption architechture. 
     * It implements the priority levels of the different behaviours. 
     *
     * Here we also show which behaviour is active on the LC-Display!
     *
     */
    void behaviourController(void)
    {
        // Call all the behaviour tasks:
    	
    	
    	behaviour_cruise();
    	behaviour_avoid();
    	behaviour_escape();
    
        
    	
    	
    	if(escape.state != IDLE) // Priority - 4
    	{
    		displayBehaviour(4);
    		
    	}
    	else if(avoid.state != IDLE) // Priority - 3
    	{
    		displayBehaviour(3);
    		moveCommand(&avoid);
    	}
    	else if(cruise.state != IDLE) // Priority - 1
    	{
    		displayBehaviour(2);
    		moveCommand(&cruise); 
    	}
    	else                     // Lowest priority - 0
    	{
    		displayBehaviour(1);
    		moveCommand(&STOP);  // Default command - do nothing! 
    							 // In the current implementation this never 
    							 // happens.
    	}
    }
    
    
    /*****************************************************************************/
    
    /**
     * Prints all Sensor Values on the Serial Interface.
     */
    void printAllSensorValues(void)
    {
    	getAllSensors();		
    	writeString_P("\nRead Sensor Values:\n");
    	writeString_P("PL:");writeIntegerLength(mleft_power,DEC,3);
    	writeString_P(" | PR:");writeIntegerLength(mright_power,DEC,3);
    	writeString_P(" | VL:");writeIntegerLength(mleft_speed,DEC,3);
    	writeString_P(" | VR:");writeIntegerLength(mright_speed,DEC,3);
    	writeString_P(" | DL:");writeIntegerLength(mleft_des_speed,DEC,3);
    	writeString_P(" | DR:");writeIntegerLength(mright_des_speed,DEC,3);
    	writeChar('\n');
    	writeString_P("DSTL:");writeIntegerLength(mleft_dist,DEC,5);
    	writeString_P(" | DSTR:");writeIntegerLength(mright_dist,DEC,5);
    	writeChar('\n');
    	writeString_P("LSL:");writeIntegerLength(adcLSL,DEC,4);
    	writeString_P(" | LSR:");writeIntegerLength(adcLSR,DEC,4);
    	writeString_P(" | MCL:");writeIntegerLength(adcMotorCurrentLeft,DEC,4);
    	writeString_P(" | MCR:");writeIntegerLength(adcMotorCurrentRight,DEC,4);
    	writeString_P(" | BAT:");writeIntegerLength(adcBat,DEC,4);
    	writeString_P(" | AD0:");writeIntegerLength(adc0,DEC,4);
    	writeString_P(" | AD1:");writeIntegerLength(adc1,DEC,4);
    	writeChar('\n');
    }
    
    
    /**
     * Heartbeat function
     */
    void task_LCDHeartbeat(void)
    {
    	if(getStopwatch1() > 500)
    	{
    		static uint8_t heartbeat = false;
    		if(heartbeat)
    		{
    			clearPosLCD(1, 15, 1);
    			heartbeat = false;
    		}
    		else
    		{
    			setCursorPosLCD(1, 15);
    			writeStringLCD_P("*"); 
    			heartbeat = true;
    			printAllSensorValues();
    		}
    		setStopwatch1(0);
    	}
    }
    
    
    /**
     * Timed Watchdog display - the other heartbeat function
     * does not work in this example as we use blocked moving functions here.
     */
    void watchDogRequest(void)
    {
    	static uint8_t heartbeat2 = false;
    	if(heartbeat2)
    	{
    		clearPosLCD(1, 14, 1);
    		heartbeat2 = false;
    	}
    	else
    	{
    		setCursorPosLCD(1, 14);
    		writeStringLCD_P("#"); 
    		heartbeat2 = true;
    	}
    }
    
    /*****************************************************************************/
    // I2C Requests: 
    
    /**
     * The I2C_requestedDataReady Event Handler
     */
    void I2C_requestedDataReady(uint8_t dataRequestID)
    {
    	checkRP6Status(dataRequestID);
    }
    
    /*****************************************************************************/
    // I2C Error handler
    
    /**
     * This function gets called automatically if there was an I2C Error like
     * the slave sent a "not acknowledge" (NACK, error codes e.g. 0x20 or 0x30).
     */
    void I2C_transmissionError(uint8_t errorState)
    {
    	writeString_P("\nI2C ERROR - TWI STATE: 0x");
    	writeInteger(errorState, HEX);
    	writeChar('\n');
    }
    
    /*****************************************************************************/
    // Main function - The program starts here:
    
    int main(void)
    {
    	initRP6Control();  
    	initLCD();
        
    	writeString_P("\n\nRP6 CONTROL M32 I2C Master Example Program!\n"); 
        writeString_P("\nMoving...\n"); 
    
    	// ---------------------------------------
    	WDT_setRequestHandler(watchDogRequest); 
    	BUMPERS_setStateChangedHandler(bumpersStateChanged);
    	ACS_setStateChangedHandler(acsStateChanged);
    	
    	// ---------------------------------------
    	I2CTWI_initMaster(100);  
    	I2CTWI_setRequestedDataReadyHandler(I2C_requestedDataReady);
    	I2CTWI_setTransmissionErrorHandler(I2C_transmissionError);
    
    	sound(180,80,25);
    	sound(220,80,25);
    
    	setLEDs(0b1111);
    
    	showScreenLCD("################", "################");
    	mSleep(500);
    	showScreenLCD("I2C-Master", "Behaviours");
    	mSleep(1000);
    	setLEDs(0b0000);
    	
    	// ---------------------------------------
    	
    	startStopwatch1();
    	startStopwatch2();
    
    	showScreenLCD("Active Behaviour", "");
    
    	while(true) 
    	{ 
    		
    		task_checkINT0();
    	    task_I2CTWI();
    		behaviourController();
    	}
    	return 0;
    }
    Geändert von Marian Otte (16.02.2013 um 15:41 Uhr)

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