hallo, kann einer mal dieses program umsetzen in winavr. es soll zeichen mit dem AVR auf dem bildschirm darstellen (fbas). da wenig c-code drin ist (das meiste sind zeichen ),müsste es eigentlich für einen c-pro. nicht schwer sein. es ist für viele interessant.
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Code:
//video gen
//D.5 is sync:1000 ohm + diode to 75 ohm resistor
//D.6 is video:330 ohm + diode to 75 ohm resistor
                    
#include <Mega163.h>   
#include <stdio.h>

//cycles = 63.625 * 8 Note NTSC is 63.55 
//but this line duration makes each frame exactly 1/60 sec
//which is nice for keeping a realtime clock 
#define lineTime 509
 
#define begin {
#define end   }
#define ScreenTop 30
#define ScreenBot 230
#define T0reload 256-60

//NOTE that the first line of CHARs must be in registers!
char syncON, syncOFF, v1, v2, v3, v4, v5, v6, v7, v8; 
int i,LineCount, time;
char ballx, bally, dx, dy;
char screen[800], t, ts[10], temp; 

flash char bitmap[13][8]={ 
	//0
    0b00000000,
	0b00111000,
	0b01000100,
	0b01000100,
	0b01000100,
	0b01000100,
	0b01000100,
	0b00111000,
	//1
	0b00000000,
	0b00010000,
	0b00110000,
	0b01010000,
	0b00010000,
	0b00010000,
	0b00010000,
	0b01111100,  
	//2
	0b00000000,
	0b00011100,
	0b00100010,
	0b00000010,
	0b00000100,
	0b00001000,
	0b00010000,
	0b00111110,
    //3
	0b00000000,
	0b00011100,
	0b00100010,
	0b00000010,
	0b00011100,
	0b00000010,
	0b00100010,
	0b00011100,
	//4
	0b00000000,
	0b00001110,
	0b00010010,
	0b00100010,
	0b00111111,
	0b00000010,
	0b00000010,
	0b00000010,
	//5
	0b00000000,
	0b00111100,
	0b00100000,
	0b00100000,
	0b00011100,
	0b00000010,
	0b00000010,
	0b00111100,
	//6
	0b00000000,
	0b00010000,
	0b00100000,
	0b00100000,
	0b00111100,
	0b00100010,
	0b00100010,
	0b00011100,
	//7
	0b00000000,
	0b00111111,
	0b00000001,
	0b00000001,
	0b00000010,
	0b00000010,
	0b00000100,
	0b00000100,
	//8
	0b00000000,
	0b00011110,
	0b00100001,
	0b00100001,
	0b00011110,
	0b00100001,
	0b00100001,
	0b00011110,
	//9
	0b00000000,
	0b00011110,
	0b00100001,
	0b00100001,
	0b00011110,
	0b00000001,
	0b00000001,
	0b00000010,
	//C
	0b00000000,
	0b00011110,
	0b00100000,
	0b00100000,
	0b00100000,
	0b00100000,
	0b00100000,
	0b00011110,
	//U
	0b00000000,
	0b01000010,
	0b01000010,
	0b01000010,
	0b01000010,
	0b01000010,
	0b01000010,
	0b00111100,
	//E
	0b00000000,
	0b00111111,
	0b00100000,
	0b00100000,
	0b00111111,
	0b00100000,
	0b00100000,
	0b00111111};


//This is the sync generator. It MUST be entered from 
//sleep mode to get accurate timing of the sync pulses
//At 8 MHz, all of the sync logic fits in the 5 uSec sync
//pulse
interrupt [TIM1_COMPA] void t1_cmpA(void)  
begin 
  //start the Horizontal sync pulse    
  PORTD = syncON;     
  //count timer 0 at 1/usec
  TCNT0=0;
  //update the curent scanline number
  LineCount ++ ;   
  //begin inverted (Vertical) synch after line 247
  if (LineCount==248)
  begin 
    syncON = 0b00100000;
    syncOFF = 0;
  end
  //back to regular sync after line 250
  if (LineCount==251)	
  begin
    syncON = 0;
    syncOFF = 0b00100000;
  end  
  //start new frame after line 262
  if (LineCount==263) 
  begin
     LineCount = 1;
  end 
  //end sync pulse
  PORTD = syncOFF;  
end  

// put a character on the screen
// x-cood must be on divisible by 8 x position
void video_putchar(char x, char y, char c)  
begin
	i=((int)x>>3) + ((int)y<<3) ; 
	screen[i] = bitmap[c][0]; 
   	screen[i+8] = bitmap[c][1];
    screen[i+16] = bitmap[c][2];
    screen[i+24] = bitmap[c][3];
   	screen[i+32] = bitmap[c][4]; 
    screen[i+40] = bitmap[c][5];
    screen[i+48] = bitmap[c][6];
    screen[i+56] = bitmap[c][7];
end

// set up the ports and timers
void main(void)
begin 
  //init timer 1 to generate sync
  OCR1A = lineTime; 	//One NTSC line
  TCCR1B = 9; 		//full speed; clear-on-match
  TCCR1A = 0x00;	//turn off pwm and oc lines
  TIMSK = 0x10;		//enable interrupt T1 cmp 
  
  //init ports
  DDRD = 0xf0;		//video out and switches
  //D.5 is sync:1000 ohm + diode to 75 ohm resistor
  //D.6 is video:330 ohm + diode to 75 ohm resistor
   
  //init timer 0 to 1/uSec  
  TCCR0 = 2;
  
  //initialize synch constants 
  LineCount = 1;
  syncON = 0b00000000;
  syncOFF = 0b00100000;  
  
  //side lines
  for (i=0;i<799;i=i+8) 
  begin
     screen[i]=0b10000000; 
     screen[i+7]=0b00000001;
  end
  //top line & bottom lines
  for (i=0;i<8;i++) 
  begin
     screen[i]=0b11111111; 
     screen[i+792]=0b11111111;
     screen[i+88]=0b11111111; 
     screen[i+712]=0b11111111;
  end
  
  //initial ball to middle of screen
  ballx=32;
  bally=50; 
  dx = 1;
  dy = 2; 
  //The following odd construction 
  //sets exactly one bit at the x,y location
  i=((int)ballx>>3) + ((int)bally<<3) ; 
  screen[i] = 1<<(7-(ballx & 0x7)) ;
  
  //init software timer
  t=0;
  time=0;  
  
  //enable sleep mode
  MCUCR = 0b01000000;
  #asm ("sei");
  
  //The following loop executes once/video line during lines
  //1-230, then does all of the frame end processing
  while(1)
  begin
  
    //precompute pixel index for next line
    if (LineCount<ScreenBot && LineCount>=ScreenTop) 
    begin 
       //left-shift 3 would be individual lines
       // <<2 means line-double the pixels 
       //The 0xfff8 truncates the odd line bit
       i=(LineCount-ScreenTop)<<2 & 0xfff8;; 
       
   end
   
   //stall here until next line starts
    //sleep enable; mode=idle  
    //use sleep to make entry into sync ISR uniform time  
       
    #asm ("sleep"); 
     
    //Put code here to execute once/line
    //During the active portion of a line;
    //--TCNT1 goes from about 130 to about 480 
    //--Usable lines 1 to about 240
    
    if (LineCount<ScreenBot && LineCount>ScreenTop) 
    begin
      //load the pixels into registers
      v1 = screen[i]; 
      v2 = screen[i+1];
      v3 = screen[i+2];
      v4 = screen[i+3]; 
      v5 = screen[i+4]; 
      v6 = screen[i+5];
      v7 = screen[i+6];
      v8 = screen[i+7];
        
      //now blast them out to the screen
        PORTD.6=v1 & 0b10000000; 
        PORTD.6=v1 & 0b01000000;
        PORTD.6=v1 & 0b00100000; 
        PORTD.6=v1 & 0b00010000;
        PORTD.6=v1 & 0b00001000; 
        PORTD.6=v1 & 0b00000100;
        PORTD.6=v1 & 0b00000010; 
        PORTD.6=v1 & 0b00000001;
        
        PORTD.6=v2 & 0b10000000; 
        PORTD.6=v2 & 0b01000000;
        PORTD.6=v2 & 0b00100000; 
        PORTD.6=v2 & 0b00010000;
        PORTD.6=v2 & 0b00001000; 
        PORTD.6=v2 & 0b00000100;
        PORTD.6=v2 & 0b00000010; 
        PORTD.6=v2 & 0b00000001; 
        
        PORTD.6=v3 & 0b10000000; 
        PORTD.6=v3 & 0b01000000;
        PORTD.6=v3 & 0b00100000; 
        PORTD.6=v3 & 0b00010000;
        PORTD.6=v3 & 0b00001000; 
        PORTD.6=v3 & 0b00000100;
        PORTD.6=v3 & 0b00000010; 
        PORTD.6=v3 & 0b00000001; 
            
        PORTD.6=v4 & 0b10000000; 
        PORTD.6=v4 & 0b01000000;
        PORTD.6=v4 & 0b00100000; 
        PORTD.6=v4 & 0b00010000;
        PORTD.6=v4 & 0b00001000; 
        PORTD.6=v4 & 0b00000100;
        PORTD.6=v4 & 0b00000010; 
        PORTD.6=v4 & 0b00000001; 
             
        PORTD.6=v5 & 0b10000000; 
        PORTD.6=v5 & 0b01000000;
        PORTD.6=v5 & 0b00100000; 
        PORTD.6=v5 & 0b00010000;
        PORTD.6=v5 & 0b00001000; 
        PORTD.6=v5 & 0b00000100;
        PORTD.6=v5 & 0b00000010; 
        PORTD.6=v5 & 0b00000001;
             
        PORTD.6=v6 & 0b10000000; 
        PORTD.6=v6 & 0b01000000;
        PORTD.6=v6 & 0b00100000; 
        PORTD.6=v6 & 0b00010000;
        PORTD.6=v6 & 0b00001000; 
        PORTD.6=v6 & 0b00000100;
        PORTD.6=v6 & 0b00000010; 
        PORTD.6=v6 & 0b00000001; 
            
        PORTD.6=v7 & 0b10000000; 
        PORTD.6=v7 & 0b01000000;
        PORTD.6=v7 & 0b00100000; 
        PORTD.6=v7 & 0b00010000;
        PORTD.6=v7 & 0b00001000; 
        PORTD.6=v7 & 0b00000100;
        PORTD.6=v7 & 0b00000010; 
        PORTD.6=v7 & 0b00000001;
             
        PORTD.6=v8 & 0b10000000; 
        PORTD.6=v8 & 0b01000000;
        PORTD.6=v8 & 0b00100000; 
        PORTD.6=v8 & 0b00010000;
        PORTD.6=v8 & 0b00001000; 
        PORTD.6=v8 & 0b00000100;
        PORTD.6=v8 & 0b00000010; 
        PORTD.6=v8 & 0b00000001;  
      
        PORTD.6=0 ; 
    end
    
    //The following code executes during the vertical blanking
    //Code here can be as long as  63 uSec/line
    //For a total of 30 lines x 63.5 uSec/line x 8 cycles/uSec 
    // Every 60 uSec or so, you should insert a "sleep"
    //command so that the timer 1 ISR happens at a regular interval,
    //but it may not matter to most TVs
    
    if (LineCount==231)
    begin 
    	//erase old ball 
    	i=((int)ballx>>3) + ((int)bally<<3) ;
    	temp = screen[i]; 
  		screen[i] = temp ^ (1<<(7-(ballx & 0x7))); 
  		
  		//get new x
  		ballx = ballx + dx ;
    	if (ballx>61) dx = -1;
    	if (ballx<2) dx = 1;
    	//if (PIND.0==0) dx=dx*2;
    	
    	//get new y
    	bally = bally + dy ;
    	if (bally>86) dy = -1;
    	if (bally<14) dy = 1;
    	//if (PIND.1==0) dy=dy*2;
    		
    	// write new ball
    	i=((int)ballx>>3) + ((int)bally<<3) ;
    	temp =  screen[i]; 
  		screen[i] = temp | (1<<(7-(ballx & 0x7)));
    
    //	#asm ("sleep"); 
        
       if (t++ > 59)
       begin  
        t=0;
        time++;
        
        //Print "CU-ECE476" 
        video_putchar(0,2,10);
        video_putchar(1*8,2,11);
        video_putchar(2*8,2,12);
    	video_putchar(3*8,2,10);
        video_putchar(4*8,2,12);
        video_putchar(5*8,2,4);
    	video_putchar(6*8,2,7);
        video_putchar(7*8,2,6);
        //make a dash
  		i=(16>>3) + (6<<3) ; 
  		screen[i] = screen[i] | 1<<(7-(16 & 0x7)) ;
    	
    	//print the time
        sprintf(ts,"%05i",time);
        video_putchar(0,90,ts[0]-0x30);
        video_putchar(1*8,90,ts[1]-0x30);
        video_putchar(2*8,90,ts[2]-0x30);
    	video_putchar(3*8,90,ts[3]-0x30);
    	video_putchar(4*8,90,ts[4]-0x30);
       end  
        
      
    end
    
  end  //while
end  //main

mfg pebisoft