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pt254
25.02.2011, 18:51
kann mir jm sagen was ich falsch gemacht habe?


-------- begin --------
avr-gcc (WinAVR 20100110) 4.3.3
Copyright (C) 2008 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.


Compiling: RP6Base_LEDs.c
avr-gcc -c -mmcu=atmega32 -I. -gdwarf-2 -Os -funsigned-char -funsigned-bitfields -fpack-struct -fshort-enums -Wall -Wstrict-prototypes -Wa,-adhlns=RP6Base_LEDs.lst -I../../RP6lib -I../../RP6lib/RP6base -I../../RP6lib/RP6common -std=gnu99 -MD -MP -MF .dep/RP6Base_LEDs.o.d RP6Base_LEDs.c -o RP6Base_LEDs.o
../../RP6lib/RP6base/RP6RobotBaseLib.h:180: warning: inline function 'isMovementComplete' declared but never defined
../../RP6lib/RP6base/RP6RobotBaseLib.h:67: warning: inline function 'setLEDs' declared but never defined
../../RP6lib/RP6base/RP6RobotBaseLib.h:180: warning: inline function 'isMovementComplete' declared but never defined
../../RP6lib/RP6base/RP6RobotBaseLib.h:67: warning: inline function 'setLEDs' declared but never defined

Compiling: ../../RP6lib/RP6base/RP6RobotBaseLib.c
avr-gcc -c -mmcu=atmega32 -I. -gdwarf-2 -Os -funsigned-char -funsigned-bitfields -fpack-struct -fshort-enums -Wall -Wstrict-prototypes -Wa,-adhlns=../../RP6lib/RP6base/RP6RobotBaseLib.lst -I../../RP6lib -I../../RP6lib/RP6base -I../../RP6lib/RP6common -std=gnu99 -MD -MP -MF .dep/RP6RobotBaseLib.o.d ../../RP6lib/RP6base/RP6RobotBaseLib.c -o ../../RP6lib/RP6base/RP6RobotBaseLib.o

Compiling: ../../RP6lib/RP6common/RP6uart.c
avr-gcc -c -mmcu=atmega32 -I. -gdwarf-2 -Os -funsigned-char -funsigned-bitfields -fpack-struct -fshort-enums -Wall -Wstrict-prototypes -Wa,-adhlns=../../RP6lib/RP6common/RP6uart.lst -I../../RP6lib -I../../RP6lib/RP6base -I../../RP6lib/RP6common -std=gnu99 -MD -MP -MF .dep/RP6uart.o.d ../../RP6lib/RP6common/RP6uart.c -o ../../RP6lib/RP6common/RP6uart.o

Linking: RP6Base_LEDs.elf
avr-gcc -mmcu=atmega32 -I. -gdwarf-2 -Os -funsigned-char -funsigned-bitfields -fpack-struct -fshort-enums -Wall -Wstrict-prototypes -Wa,-adhlns=RP6Base_LEDs.o -I../../RP6lib -I../../RP6lib/RP6base -I../../RP6lib/RP6common -std=gnu99 -MD -MP -MF .dep/RP6Base_LEDs.elf.d RP6Base_LEDs.o ../../RP6lib/RP6base/RP6RobotBaseLib.o ../../RP6lib/RP6common/RP6uart.o --output RP6Base_LEDs.elf -Wl,-Map=RP6Base_LEDs.map,--cref -lm
RP6Base_LEDs.o: In function `main':
c:\users\peter\desktop\rp6examples\rp6examples\rp6 base_examples\example_01_leds/RP6Base_LEDs.c:64: undefined reference to `setLEDs'
c:\users\peter\desktop\rp6examples\rp6examples\rp6 base_examples\example_01_leds/RP6Base_LEDs.c:77: undefined reference to `setLEDs'
c:\users\peter\desktop\rp6examples\rp6examples\rp6 base_examples\example_01_leds/RP6Base_LEDs.c:94: undefined reference to `setLEDs'
make.exe: *** [RP6Base_LEDs.elf] Error 1

> Process Exit Code: 2
> Time Taken: 00:04

shedepe
25.02.2011, 19:57
Zeig mal noch dein makeFile und welches Demoprogramm du versuchst du kompilieren

pt254
26.02.2011, 00:47
das allererste beispiel mit den LEDs. Ist das erste mal, dass ich damit was kompilieren will, ich vermute also mal, das er die lib nicht findet oder so.
Makefile:

# Hey Emacs, this is a -*- makefile -*-
################################################## #############################
# RP6 MAKEFILE FOR WinAVR
# Based on WinAVR Sample makefile written by Eric B. Weddington,
# Jörg Wunsch, et al.
#
#
# YOU NEED TO EDIT SOME SMALL THINGS IN THIS FILE IF YOU WANT TO USE
# IT FOR YOUR OWN PROJECTS!
# THESE LINES ARE ALL AT THE TOP OF THIS FILE AND MARKED VERY CLEARLY !
# BETTER DO NOT EDIT ANYTHING ELSE!
#
# To compile everything you can simply type "make all" on a command line in
# this directory or simply use the supplied batch files!
# To remove all the temporary files the compiler has generated you can use
# "make clean"
# See end of this file and "make" user manual for more details!
#
#
# Note: Everything behind a '#' is interpreted as a comment in this file!
#
################################################## #############################




################################################## #############################
# Target file name (without extension).
# This is the name of your main C source file! Do NOT append the ".c"!
# Example: Let's assume your main source file is "RP6Base_MyProgram.c", then
# you would write: TARGET = RP6Base_MyProgram

TARGET = RP6Base_LEDs

################################################## #############################



################################################## #############################
# Specify relative path to RP6 library files here.
# This is "../../RP6lib" or "../RP6lib" usually.

RP6_LIB_PATH=../../RP6lib
RP6_LIB_PATH_OTHERS= $(RP6_LIB_PATH)/RP6base $(RP6_LIB_PATH)/RP6common

################################################## #############################


#------------------------------------------------
# Main Source file is _automatically_ added here:
SRC = $(TARGET).c
# DO NOT EDIT THIS!


################################################## #############################
# If there is more than one source file, append them here separated by spaces.
# Usually you have to add the Library files here! (ONLY add c files "*.c" here,
# NO header files "*.h"!)
# Don't forget to add relative paths!

SRC += $(RP6_LIB_PATH)/RP6base/RP6RobotBaseLib.c
SRC += $(RP6_LIB_PATH)/RP6common/RP6uart.c
#SRC += $(RP6_LIB_PATH)/RP6common/RP6I2CslaveTWI.c
#SRC += $(RP6_LIB_PATH)/RP6common/RP6I2CmasterTWI.c

# You can also wrap lines by appending a backslash to the end of the line
# like this:
#SRC += xyz.c \
#abc.c \
#asdf.c
#
################################################## #############################


################################################## #############################
# Optimization level, can be [0, 1, 2, 3, s]. 0 turns off optimization.
# (Note: 3 is not always the best optimization level. See avr-libc FAQ.)

OPT = s

################################################## #############################















# #
#-----------------------------------------------------------------------------#
################################################## #############################
######-------------------------------------------------------------------######
###### DO NOT EDIT ANYTHING BELOW IF YOU DO NOT KNOW WHAT YOU ARE DOING! ######
######-------------------------------------------------------------------######
################################################## #############################
#-----------------------------------------------------------------------------#
# #














# MCU name - atmega32 for RP6 Base and Processor Expansion
MCU = atmega32


# Output format. (can be srec, ihex, binary)
FORMAT = ihex


# List Assembler source files here.
# Make them always end in a capital .S. Files ending in a lowercase .s
# will not be considered source files but generated files (assembler
# output from the compiler), and will be deleted upon "make clean"!
# Even though the DOS/Win* filesystem matches both .s and .S the same,
# it will preserve the spelling of the filenames, and gcc itself does
# care about how the name is spelled on its command-line.
ASRC =


# Debugging format.
# Native formats for AVR-GCC's -g are dwarf-2 [default] or stabs.
# AVR Studio 4.10 requires dwarf-2.
# AVR [Extended] COFF format requires stabs, plus an avr-objcopy run.
DEBUG = dwarf-2


# List any extra directories to look for include files here.
# Each directory must be seperated by a space.
# Use forward slashes for directory separators.
# For a directory that has spaces, enclose it in quotes.
EXTRAINCDIRS = $(RP6_LIB_PATH) $(RP6_LIB_PATH_OTHERS)


# Compiler flag to set the C Standard level.
# c89 = "ANSI" C
# gnu89 = c89 plus GCC extensions
# c99 = ISO C99 standard (not yet fully implemented)
# gnu99 = c99 plus GCC extensions
CSTANDARD = -std=gnu99




# DO NOT USE THIS FOR RP6 PROJECTS!
#
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
# F_CPU = 8000000

# Place -D or -U options here
CDEFS =
# -DF_CPU=$(F_CPU)UL
# uncommented - caused a compile problem.




# Place -I options here
CINCS =



#---------------- Compiler Options ----------------
# -g*: generate debugging information
# -O*: optimization level
# -f...: tuning, see GCC manual and avr-libc documentation
# -Wall...: warning level
# -Wa,...: tell GCC to pass this to the assembler.
# -adhlns...: create assembler listing
CFLAGS = -g$(DEBUG)
CFLAGS += $(CDEFS) $(CINCS)
CFLAGS += -O$(OPT)
CFLAGS += -funsigned-char -funsigned-bitfields -fpack-struct -fshort-enums
CFLAGS += -Wall -Wstrict-prototypes
CFLAGS += -Wa,-adhlns=$(<:.c=.lst)
CFLAGS += $(patsubst %,-I%,$(EXTRAINCDIRS))
CFLAGS += $(CSTANDARD)


#---------------- Assembler Options ----------------
# -Wa,...: tell GCC to pass this to the assembler.
# -ahlms: create listing
# -gstabs: have the assembler create line number information; note that
# for use in COFF files, additional information about filenames
# and function names needs to be present in the assembler source
# files -- see avr-libc docs [FIXME: not yet described there]
# -listing-cont-lines: Sets the maximum number of continuation lines of hex
# dump that will be displayed for a given single line of source input.
ASFLAGS = -Wa,-adhlns=$(<:.S=.lst),-gstabs,--listing-cont-lines=100


#---------------- Library Options ----------------
# Minimalistic printf version
PRINTF_LIB_MIN = -Wl,-u,vfprintf -lprintf_min

# Floating point printf version (requires MATH_LIB = -lm below)
PRINTF_LIB_FLOAT = -Wl,-u,vfprintf -lprintf_flt

# If this is left blank, then it will use the Standard printf version.
PRINTF_LIB =
#PRINTF_LIB = $(PRINTF_LIB_MIN)
#PRINTF_LIB = $(PRINTF_LIB_FLOAT)


# Minimalistic scanf version
SCANF_LIB_MIN = -Wl,-u,vfscanf -lscanf_min

# Floating point + %[ scanf version (requires MATH_LIB = -lm below)
SCANF_LIB_FLOAT = -Wl,-u,vfscanf -lscanf_flt

# If this is left blank, then it will use the Standard scanf version.
SCANF_LIB =
#SCANF_LIB = $(SCANF_LIB_MIN)
#SCANF_LIB = $(SCANF_LIB_FLOAT)


MATH_LIB = -lm



#---------------- External Memory Options ----------------

# 64 KB of external RAM, starting after internal RAM (ATmega128!),
# used for variables (.data/.bss) and heap (malloc()).
#EXTMEMOPTS = -Wl,--section-start,.data=0x801100,--defsym=__heap_end=0x80ffff

# 64 KB of external RAM, starting after internal RAM (ATmega128!),
# only used for heap (malloc()).
#EXTMEMOPTS = -Wl,--defsym=__heap_start=0x801100,--defsym=__heap_end=0x80ffff

EXTMEMOPTS =



#---------------- Linker Options ----------------
# -Wl,...: tell GCC to pass this to linker.
# -Map: create map file
# --cref: add cross reference to map file
LDFLAGS = -Wl,-Map=$(TARGET).map,--cref
LDFLAGS += $(EXTMEMOPTS)
LDFLAGS += $(PRINTF_LIB) $(SCANF_LIB) $(MATH_LIB)



#---------------- Programming Options (avrdude) ----------------

# Programming hardware: alf avr910 avrisp bascom bsd
# dt006 pavr picoweb pony-stk200 sp12 stk200 stk500
#
# Type: avrdude -c ?
# to get a full listing.
#
AVRDUDE_PROGRAMMER = stk500

# com1 = serial port. Use lpt1 to connect to parallel port.
AVRDUDE_PORT = com1 # programmer connected to serial device

AVRDUDE_WRITE_FLASH = -U flash:w:$(TARGET).hex
#AVRDUDE_WRITE_EEPROM = -U eeprom:w:$(TARGET).eep


# Uncomment the following if you want avrdude's erase cycle counter.
# Note that this counter needs to be initialized first using -Yn,
# see avrdude manual.
#AVRDUDE_ERASE_COUNTER = -y

# Uncomment the following if you do /not/ wish a verification to be
# performed after programming the device.
#AVRDUDE_NO_VERIFY = -V

# Increase verbosity level. Please use this when submitting bug
# reports about avrdude. See <http://savannah.nongnu.org/projects/avrdude>
# to submit bug reports.
#AVRDUDE_VERBOSE = -v -v

AVRDUDE_FLAGS = -p $(MCU) -P $(AVRDUDE_PORT) -c $(AVRDUDE_PROGRAMMER)
AVRDUDE_FLAGS += $(AVRDUDE_NO_VERIFY)
AVRDUDE_FLAGS += $(AVRDUDE_VERBOSE)
AVRDUDE_FLAGS += $(AVRDUDE_ERASE_COUNTER)



#---------------- Debugging Options ----------------

# For simulavr only - target MCU frequency.
DEBUG_MFREQ = $(F_CPU)

# Set the DEBUG_UI to either gdb or insight.
# DEBUG_UI = gdb
DEBUG_UI = insight

# Set the debugging back-end to either avarice, simulavr.
DEBUG_BACKEND = avarice
#DEBUG_BACKEND = simulavr

# GDB Init Filename.
GDBINIT_FILE = __avr_gdbinit

# When using avarice settings for the JTAG
JTAG_DEV = /dev/com1

# Debugging port used to communicate between GDB / avarice / simulavr.
DEBUG_PORT = 4242

# Debugging host used to communicate between GDB / avarice / simulavr, normally
# just set to localhost unless doing some sort of crazy debugging when
# avarice is running on a different computer.
DEBUG_HOST = localhost



#================================================= ===========================


# Define programs and commands.
SHELL = sh
CC = avr-gcc
OBJCOPY = avr-objcopy
OBJDUMP = avr-objdump
SIZE = avr-size
NM = avr-nm
AVRDUDE = avrdude
REMOVE = rm -f
REMOVEDIR = rmdir
COPY = cp
WINSHELL = cmd


# Define Messages
# English
MSG_ERRORS_NONE = Errors: none
MSG_BEGIN = -------- begin --------
MSG_END = -------- end --------
MSG_SIZE_BEFORE = Size before:
MSG_SIZE_AFTER = Size after:
MSG_COFF = Converting to AVR COFF:
MSG_EXTENDED_COFF = Converting to AVR Extended COFF:
MSG_FLASH = Creating load file for Flash:
MSG_EEPROM = Creating load file for EEPROM:
MSG_EXTENDED_LISTING = Creating Extended Listing:
MSG_SYMBOL_TABLE = Creating Symbol Table:
MSG_LINKING = Linking:
MSG_COMPILING = Compiling:
MSG_ASSEMBLING = Assembling:
MSG_CLEANING = Cleaning project:




# Define all object files.
OBJ = $(SRC:.c=.o) $(ASRC:.S=.o)

# Define all listing files.
LST = $(SRC:.c=.lst) $(ASRC:.S=.lst)


# Compiler flags to generate dependency files.
GENDEPFLAGS = -MD -MP -MF .dep/$(@F).d


# Combine all necessary flags and optional flags.
# Add target processor to flags.
ALL_CFLAGS = -mmcu=$(MCU) -I. $(CFLAGS) $(GENDEPFLAGS)
ALL_ASFLAGS = -mmcu=$(MCU) -I. -x assembler-with-cpp $(ASFLAGS)





# Default target.
all: begin gccversion sizebefore build sizeafter end

build: elf hex eep lss sym

elf: $(TARGET).elf
hex: $(TARGET).hex
#eep: $(TARGET).eep
lss: $(TARGET).lss
sym: $(TARGET).sym



# Eye candy.
# AVR Studio 3.x does not check make's exit code but relies on
# the following magic strings to be generated by the compile job.
begin:
@echo
@echo $(MSG_BEGIN)

end:
@echo $(MSG_END)
@echo


# Display size of file.
HEXSIZE = $(SIZE) --target=$(FORMAT) $(TARGET).hex
ELFSIZE = $(SIZE) --format=avr --mcu=$(MCU) $(TARGET).elf

sizebefore:
@if test -f $(TARGET).elf; then echo; echo $(MSG_SIZE_BEFORE); $(ELFSIZE); \
2>/dev/null; echo; fi

sizeafter:
@if test -f $(TARGET).elf; then echo; echo $(MSG_SIZE_AFTER); $(ELFSIZE); \
2>/dev/null; echo; fi



# Display compiler version information.
gccversion :
@$(CC) --version



# Program the device.
program: $(TARGET).hex $(TARGET).eep
$(AVRDUDE) $(AVRDUDE_FLAGS) $(AVRDUDE_WRITE_FLASH) $(AVRDUDE_WRITE_EEPROM)


# Generate avr-gdb config/init file which does the following:
# define the reset signal, load the target file, connect to target, and set
# a breakpoint at main().
gdb-config:
@$(REMOVE) $(GDBINIT_FILE)
@echo define reset >> $(GDBINIT_FILE)
@echo SIGNAL SIGHUP >> $(GDBINIT_FILE)
@echo end >> $(GDBINIT_FILE)
@echo file $(TARGET).elf >> $(GDBINIT_FILE)
@echo target remote $(DEBUG_HOST):$(DEBUG_PORT) >> $(GDBINIT_FILE)
ifeq ($(DEBUG_BACKEND),simulavr)
@echo load >> $(GDBINIT_FILE)
endif
@echo break main >> $(GDBINIT_FILE)

debug: gdb-config $(TARGET).elf
ifeq ($(DEBUG_BACKEND), avarice)
@echo Starting AVaRICE - Press enter when "waiting to connect" message displays.
@$(WINSHELL) /c start avarice --jtag $(JTAG_DEV) --erase --program --file \
$(TARGET).elf $(DEBUG_HOST):$(DEBUG_PORT)
@$(WINSHELL) /c pause
else
@$(WINSHELL) /c start simulavr --gdbserver --device $(MCU) --clock-freq \
$(DEBUG_MFREQ) --port $(DEBUG_PORT)
endif
@$(WINSHELL) /c start avr-$(DEBUG_UI) --command=$(GDBINIT_FILE)



# Convert ELF to COFF for use in debugging / simulating in AVR Studio or VMLAB.
COFFCONVERT=$(OBJCOPY) --debugging \
--change-section-address .data-0x800000 \
--change-section-address .bss-0x800000 \
--change-section-address .noinit-0x800000 \
--change-section-address .eeprom-0x810000


coff: $(TARGET).elf
@echo
@echo $(MSG_COFF) $(TARGET).cof
$(COFFCONVERT) -O coff-avr $< $(TARGET).cof


extcoff: $(TARGET).elf
@echo
@echo $(MSG_EXTENDED_COFF) $(TARGET).cof
$(COFFCONVERT) -O coff-ext-avr $< $(TARGET).cof



# Create final output files (.hex, .eep) from ELF output file.
%.hex: %.elf
@echo
@echo $(MSG_FLASH) $@
$(OBJCOPY) -O $(FORMAT) -R .eeprom $< $@

#%.eep: %.elf
# @echo
# @echo $(MSG_EEPROM) $@
# -$(OBJCOPY) -j .eeprom --set-section-flags .eeprom=alloc,load \
# --change-section-lma .eeprom=0 -O $(FORMAT) $< $@

# Create extended listing file from ELF output file.
%.lss: %.elf
@echo
@echo $(MSG_EXTENDED_LISTING) $@
$(OBJDUMP) -h -S $< > $@

# Create a symbol table from ELF output file.
%.sym: %.elf
@echo
@echo $(MSG_SYMBOL_TABLE) $@
$(NM) -n $< > $@



# Link: create ELF output file from object files.
.SECONDARY : $(TARGET).elf
.PRECIOUS : $(OBJ)
%.elf: $(OBJ)
@echo
@echo $(MSG_LINKING) $@
$(CC) $(ALL_CFLAGS) $^ --output $@ $(LDFLAGS)


# Compile: create object files from C source files.
%.o : %.c
@echo
@echo $(MSG_COMPILING) $<
$(CC) -c $(ALL_CFLAGS) $< -o $@


# Compile: create assembler files from C source files.
%.s : %.c
$(CC) -S $(ALL_CFLAGS) $< -o $@


# Assemble: create object files from assembler source files.
%.o : %.S
@echo
@echo $(MSG_ASSEMBLING) $<
$(CC) -c $(ALL_ASFLAGS) $< -o $@

# Create preprocessed source for use in sending a bug report.
%.i : %.c
$(CC) -E -mmcu=$(MCU) -I. $(CFLAGS) $< -o $@


# Target: clean project.
clean: begin clean_list end

clean_list :
@echo
@echo $(MSG_CLEANING)

# We want to keep the generated hexfiles:
# $(REMOVE) $(TARGET).hex

# $(REMOVE) $(TARGET).eep
$(REMOVE) $(TARGET).cof
$(REMOVE) $(TARGET).elf
$(REMOVE) $(TARGET).map
$(REMOVE) $(TARGET).sym
$(REMOVE) $(TARGET).lss
$(REMOVE) $(OBJ)
$(REMOVE) $(LST)
$(REMOVE) $(SRC:.c=.s)
$(REMOVE) $(SRC:.c=.d)
$(REMOVE) $(SRC:.c=.i)
$(REMOVE) .dep/*
$(REMOVEDIR) .dep


# Include the dependency files.
include $(shell mkdir .dep 2>/dev/null) $(wildcard .dep/*)


# Listing of phony targets.
.PHONY : all begin finish end sizebefore sizeafter gccversion \
build elf hex eep lss sym coff extcoff \
clean clean_list program debug gdb-config


################################################## #############################
# Based on WinAVR Sample makefile written by Eric B. Weddington,
# J�g Wunsch, et al.
# Released to the Public Domain.
# Please read the "make" user manual!
#
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device, using avrdude.
# Please customize the avrdude settings first!
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#
################################################## #############################

pt254
26.02.2011, 14:40
kann mir keiner helfen? Ich bin ziemlich ratlos-.-

pt254
26.02.2011, 14:58
hier ist mal der code für alle die ihne nicht zur hand haben:

/*
* ************************************************** **************************
* RP6 ROBOT SYSTEM - ROBOT BASE EXAMPLES
* ************************************************** **************************
* Example: LEDs and Serial Interface Example
* Author(s): Dominik S. Herwald
* ************************************************** **************************
* Description:
* A typical "Hello World" program for the RP6. Writes text to the PC with the
* Serial Interface and show a running Light with the LEDs afterwards.
*
* You can watch the text output when RP6 is connected to the USB interface
* with the Terminal in RP6Loader!
* In the RP6Loader Software switch to the tab "Terminal" and use the
* menu item RP6Loader->Start Target or whatever the text is for the
* language you selected. (or press strg+s on your keyboard)
*
*
* Also take a look at "RP6Base_LEDs_uncommented.c"! There you can see how
* this file looks like without any comments. Much shorter and for some of you
* maybe better to understand.
*
* ################################################## ##########################
* The Robot does NOT move in this example! You can simply put it on a table
* next to your PC and you should connect it to the PC via the USB Interface!
* ################################################## ##########################
* ************************************************** **************************
*/

/************************************************** ***************************/
// Includes:

#include "RP6RobotBaseLib.h" // The RP6 Robot Base Library.
// Always needs to be included!

/************************************************** ***************************/
// Main function - The program starts here:

int main(void)
{
initRobotBase(); // Always call this first! The Processor will not work
// correctly otherwise.

// ---------------------------------------
// Write messages to the Serial Interface
// (here it is the RP6 text logo you can see on top of this file):
writeString_P("\n\n _______________________\n");
writeString_P(" \\| RP6 ROBOT SYSTEM |/\n");
writeString_P(" \\_-_-_-_-_-_-_-_-_-_/\n\n");

// Explanation of special chars:
// '\n' = new line
// '\\' = '\'
// These are "escape sequences" for characters you can not
// use directly within strings.

// Write "Hello World" to the Serial Interface:
writeString_P("Hello World! My name is Robby!\n");
writeString_P("Let's go! :)\n");

// ---------------------------------------
// LEDs:

setLEDs(0b111111); // Turn all LEDs on!

// 0b111111 is a binary value and is the same as
// 63 in the decimal system.
// For this routine, the binary value is better to read, because each bit
// represents one of the LEDs.
// e.g. this:
// setLEDs(0b000001); would set only LED1
// setLEDs(0b000010); LED2
// setLEDs(0b000100); LED3
// setLEDs(0b101001); LED6, LED4, LED1 - and so on!

mSleep(1000); // delay 1000ms = 1s
setLEDs(0b000000); // All LEDs off!
mSleep(500); // delay 500ms = 0.5s


// ---------------------------------------

uint8_t runningLight = 1; // This defines the local unsigned 8 bit variable "runningLight".
// It can be accessed everywhere _below_ in this function.
// And ONLY within this function!

// ---------------------------------------
// Main loop - the program will loop here forever!
// In this program, it only runs a small LED chaselight.
while(true)
{
// Here we do a small LED test:
// ---------------------------------------
setLEDs(runningLight); // Set status LEDs to the value of the variable
// testLEDs.
// In the first loop iteration it has the value 1,
// and thus the StatusLED1 will be switched on.

runningLight <<= 1; // shift the bits of "runningLight" one step to the left.
// As there is only one bit set in this variable,
// only one LED is on at the same time.
// This results in a moving light dot like this:
// 1: 0b000001
// 2: 0b000010
// 3: 0b000100
// 4: 0b001000
// 5: 0b010000
// 6: 0b100000
//
// In decimal format that would be the numbers:
// 1, 2, 4, 8, 16, 32

// When we have reached a value > 32 (32 means Status LED6 is on),
// we need to reset the value of runningLight to 1 to start again
// from the beginning...
// Instead of "32" we could also write "0b100000".
if(runningLight > 32)
runningLight = 1; // reset runningLight to 1 (StatusLED1)

// If we want to see the running Light, we need to
// add a delay here - otherwise our human eyes would not see
// the moving light dot:
mSleep(100); // delay 100ms = 0.1s

// ---------------------------------------

}
// End of main loop
// ---------------------------------------

// ---------------------------------------
// The Program will NEVER get here!
// (at least if you don't perform a "break" in the main loop, which
// you should not do usually!)

return 0;
}

Dirk
26.02.2011, 16:25
@pt254:

Meist entsteht der Fehler, wenn du die Ordnerstruktur, wie sie bei den Demos besteht, verändert hast.
Dein Beispielordner für das LED-Programm (example_01_leds) ist ja wohl auf deiner Festplatte in
"c:\users\peter\desktop\rp6examples\[highlight=red:02655e92f3]rp6examples][/highlight:02655e92f3]\rp6base_examples\...".
Die Base-Library ist in "../../RP6lib/RP6base/", wobei ich daraus nicht erkennen kann, wo GENAU das RP6lib-Verzeichnis ist.

Wenn das RP6lib-Verzeichnis sich in dem Ordner befindet, den ich oben rot markiert habe, müßte alles klappen. Liegt dieser RP6lib-Ordner woanders auf deiner Festplatte, gibt es evtl. Probleme.

Gruß Dirk

P.S.: Vorsicht bei deiner Ordnerstruktur: Du hast 2x den Ordner rp6examples hintereinander verwendet!

pt254
26.02.2011, 17:40
in dem rot markierten orner ist der ordner rp6lib drinne, funktionieren tuts trotzdem nicht -.-

Dirk
26.02.2011, 17:57
Ok,

dann würde ich als nächstes versuchen:

Neueste Version der Beispielprogramme von AREXX runterladen (Version 20080915) von hier: http://www.arexx.com/rp6/html/de/software.htm und komplett (ganze Ordnerstruktur) auf die Festplatte kopieren.

Gruß Dirk

pt254
26.02.2011, 18:14
hab ich gemacht und jetzt funktionierts. seltsam, aber naja, immerhin funktionierts

Dirk
26.02.2011, 18:19
hab ich gemacht und jetzt funktionierts.
Glückwunsch!
Du hattest ja echt Pech (mußtest den RP6 auch umtauschen...?).
Na dann kanns ja mit dem Programmieren los gehen! \:D/

Gruß Dirk

pt254
26.02.2011, 18:28
jep, rp6 musste auch umgetauscht werden. Na egal, jetzt kanns los gehen :-)
aber erstmal gehts die beispielprogs durch zum verstehen