Archiv verlassen und diese Seite im Standarddesign anzeigen : compilieren (vom beispiel-prog) scheitert
kann mir jm sagen was ich falsch gemacht habe?
-------- begin --------
avr-gcc (WinAVR 20100110) 4.3.3
Copyright (C) 2008 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Compiling: RP6Base_LEDs.c
avr-gcc -c -mmcu=atmega32 -I. -gdwarf-2 -Os -funsigned-char -funsigned-bitfields -fpack-struct -fshort-enums -Wall -Wstrict-prototypes -Wa,-adhlns=RP6Base_LEDs.lst -I../../RP6lib -I../../RP6lib/RP6base -I../../RP6lib/RP6common -std=gnu99 -MD -MP -MF .dep/RP6Base_LEDs.o.d RP6Base_LEDs.c -o RP6Base_LEDs.o
../../RP6lib/RP6base/RP6RobotBaseLib.h:180: warning: inline function 'isMovementComplete' declared but never defined
../../RP6lib/RP6base/RP6RobotBaseLib.h:67: warning: inline function 'setLEDs' declared but never defined
../../RP6lib/RP6base/RP6RobotBaseLib.h:180: warning: inline function 'isMovementComplete' declared but never defined
../../RP6lib/RP6base/RP6RobotBaseLib.h:67: warning: inline function 'setLEDs' declared but never defined
Compiling: ../../RP6lib/RP6base/RP6RobotBaseLib.c
avr-gcc -c -mmcu=atmega32 -I. -gdwarf-2 -Os -funsigned-char -funsigned-bitfields -fpack-struct -fshort-enums -Wall -Wstrict-prototypes -Wa,-adhlns=../../RP6lib/RP6base/RP6RobotBaseLib.lst -I../../RP6lib -I../../RP6lib/RP6base -I../../RP6lib/RP6common -std=gnu99 -MD -MP -MF .dep/RP6RobotBaseLib.o.d ../../RP6lib/RP6base/RP6RobotBaseLib.c -o ../../RP6lib/RP6base/RP6RobotBaseLib.o
Compiling: ../../RP6lib/RP6common/RP6uart.c
avr-gcc -c -mmcu=atmega32 -I. -gdwarf-2 -Os -funsigned-char -funsigned-bitfields -fpack-struct -fshort-enums -Wall -Wstrict-prototypes -Wa,-adhlns=../../RP6lib/RP6common/RP6uart.lst -I../../RP6lib -I../../RP6lib/RP6base -I../../RP6lib/RP6common -std=gnu99 -MD -MP -MF .dep/RP6uart.o.d ../../RP6lib/RP6common/RP6uart.c -o ../../RP6lib/RP6common/RP6uart.o
Linking: RP6Base_LEDs.elf
avr-gcc -mmcu=atmega32 -I. -gdwarf-2 -Os -funsigned-char -funsigned-bitfields -fpack-struct -fshort-enums -Wall -Wstrict-prototypes -Wa,-adhlns=RP6Base_LEDs.o -I../../RP6lib -I../../RP6lib/RP6base -I../../RP6lib/RP6common -std=gnu99 -MD -MP -MF .dep/RP6Base_LEDs.elf.d RP6Base_LEDs.o ../../RP6lib/RP6base/RP6RobotBaseLib.o ../../RP6lib/RP6common/RP6uart.o --output RP6Base_LEDs.elf -Wl,-Map=RP6Base_LEDs.map,--cref -lm
RP6Base_LEDs.o: In function `main':
c:\users\peter\desktop\rp6examples\rp6examples\rp6 base_examples\example_01_leds/RP6Base_LEDs.c:64: undefined reference to `setLEDs'
c:\users\peter\desktop\rp6examples\rp6examples\rp6 base_examples\example_01_leds/RP6Base_LEDs.c:77: undefined reference to `setLEDs'
c:\users\peter\desktop\rp6examples\rp6examples\rp6 base_examples\example_01_leds/RP6Base_LEDs.c:94: undefined reference to `setLEDs'
make.exe: *** [RP6Base_LEDs.elf] Error 1
> Process Exit Code: 2
> Time Taken: 00:04
Zeig mal noch dein makeFile und welches Demoprogramm du versuchst du kompilieren
das allererste beispiel mit den LEDs. Ist das erste mal, dass ich damit was kompilieren will, ich vermute also mal, das er die lib nicht findet oder so.
Makefile:
# Hey Emacs, this is a -*- makefile -*-
################################################## #############################
# RP6 MAKEFILE FOR WinAVR
# Based on WinAVR Sample makefile written by Eric B. Weddington,
# Jörg Wunsch, et al.
#
#
# YOU NEED TO EDIT SOME SMALL THINGS IN THIS FILE IF YOU WANT TO USE
# IT FOR YOUR OWN PROJECTS!
# THESE LINES ARE ALL AT THE TOP OF THIS FILE AND MARKED VERY CLEARLY !
# BETTER DO NOT EDIT ANYTHING ELSE!
#
# To compile everything you can simply type "make all" on a command line in
# this directory or simply use the supplied batch files!
# To remove all the temporary files the compiler has generated you can use
# "make clean"
# See end of this file and "make" user manual for more details!
#
#
# Note: Everything behind a '#' is interpreted as a comment in this file!
#
################################################## #############################
################################################## #############################
# Target file name (without extension).
# This is the name of your main C source file! Do NOT append the ".c"!
# Example: Let's assume your main source file is "RP6Base_MyProgram.c", then
# you would write: TARGET = RP6Base_MyProgram
TARGET = RP6Base_LEDs
################################################## #############################
################################################## #############################
# Specify relative path to RP6 library files here.
# This is "../../RP6lib" or "../RP6lib" usually.
RP6_LIB_PATH=../../RP6lib
RP6_LIB_PATH_OTHERS= $(RP6_LIB_PATH)/RP6base $(RP6_LIB_PATH)/RP6common
################################################## #############################
#------------------------------------------------
# Main Source file is _automatically_ added here:
SRC = $(TARGET).c
# DO NOT EDIT THIS!
################################################## #############################
# If there is more than one source file, append them here separated by spaces.
# Usually you have to add the Library files here! (ONLY add c files "*.c" here,
# NO header files "*.h"!)
# Don't forget to add relative paths!
SRC += $(RP6_LIB_PATH)/RP6base/RP6RobotBaseLib.c
SRC += $(RP6_LIB_PATH)/RP6common/RP6uart.c
#SRC += $(RP6_LIB_PATH)/RP6common/RP6I2CslaveTWI.c
#SRC += $(RP6_LIB_PATH)/RP6common/RP6I2CmasterTWI.c
# You can also wrap lines by appending a backslash to the end of the line
# like this:
#SRC += xyz.c \
#abc.c \
#asdf.c
#
################################################## #############################
################################################## #############################
# Optimization level, can be [0, 1, 2, 3, s]. 0 turns off optimization.
# (Note: 3 is not always the best optimization level. See avr-libc FAQ.)
OPT = s
################################################## #############################
# #
#-----------------------------------------------------------------------------#
################################################## #############################
######-------------------------------------------------------------------######
###### DO NOT EDIT ANYTHING BELOW IF YOU DO NOT KNOW WHAT YOU ARE DOING! ######
######-------------------------------------------------------------------######
################################################## #############################
#-----------------------------------------------------------------------------#
# #
# MCU name - atmega32 for RP6 Base and Processor Expansion
MCU = atmega32
# Output format. (can be srec, ihex, binary)
FORMAT = ihex
# List Assembler source files here.
# Make them always end in a capital .S. Files ending in a lowercase .s
# will not be considered source files but generated files (assembler
# output from the compiler), and will be deleted upon "make clean"!
# Even though the DOS/Win* filesystem matches both .s and .S the same,
# it will preserve the spelling of the filenames, and gcc itself does
# care about how the name is spelled on its command-line.
ASRC =
# Debugging format.
# Native formats for AVR-GCC's -g are dwarf-2 [default] or stabs.
# AVR Studio 4.10 requires dwarf-2.
# AVR [Extended] COFF format requires stabs, plus an avr-objcopy run.
DEBUG = dwarf-2
# List any extra directories to look for include files here.
# Each directory must be seperated by a space.
# Use forward slashes for directory separators.
# For a directory that has spaces, enclose it in quotes.
EXTRAINCDIRS = $(RP6_LIB_PATH) $(RP6_LIB_PATH_OTHERS)
# Compiler flag to set the C Standard level.
# c89 = "ANSI" C
# gnu89 = c89 plus GCC extensions
# c99 = ISO C99 standard (not yet fully implemented)
# gnu99 = c99 plus GCC extensions
CSTANDARD = -std=gnu99
# DO NOT USE THIS FOR RP6 PROJECTS!
#
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
# F_CPU = 8000000
# Place -D or -U options here
CDEFS =
# -DF_CPU=$(F_CPU)UL
# uncommented - caused a compile problem.
# Place -I options here
CINCS =
#---------------- Compiler Options ----------------
# -g*: generate debugging information
# -O*: optimization level
# -f...: tuning, see GCC manual and avr-libc documentation
# -Wall...: warning level
# -Wa,...: tell GCC to pass this to the assembler.
# -adhlns...: create assembler listing
CFLAGS = -g$(DEBUG)
CFLAGS += $(CDEFS) $(CINCS)
CFLAGS += -O$(OPT)
CFLAGS += -funsigned-char -funsigned-bitfields -fpack-struct -fshort-enums
CFLAGS += -Wall -Wstrict-prototypes
CFLAGS += -Wa,-adhlns=$(<:.c=.lst)
CFLAGS += $(patsubst %,-I%,$(EXTRAINCDIRS))
CFLAGS += $(CSTANDARD)
#---------------- Assembler Options ----------------
# -Wa,...: tell GCC to pass this to the assembler.
# -ahlms: create listing
# -gstabs: have the assembler create line number information; note that
# for use in COFF files, additional information about filenames
# and function names needs to be present in the assembler source
# files -- see avr-libc docs [FIXME: not yet described there]
# -listing-cont-lines: Sets the maximum number of continuation lines of hex
# dump that will be displayed for a given single line of source input.
ASFLAGS = -Wa,-adhlns=$(<:.S=.lst),-gstabs,--listing-cont-lines=100
#---------------- Library Options ----------------
# Minimalistic printf version
PRINTF_LIB_MIN = -Wl,-u,vfprintf -lprintf_min
# Floating point printf version (requires MATH_LIB = -lm below)
PRINTF_LIB_FLOAT = -Wl,-u,vfprintf -lprintf_flt
# If this is left blank, then it will use the Standard printf version.
PRINTF_LIB =
#PRINTF_LIB = $(PRINTF_LIB_MIN)
#PRINTF_LIB = $(PRINTF_LIB_FLOAT)
# Minimalistic scanf version
SCANF_LIB_MIN = -Wl,-u,vfscanf -lscanf_min
# Floating point + %[ scanf version (requires MATH_LIB = -lm below)
SCANF_LIB_FLOAT = -Wl,-u,vfscanf -lscanf_flt
# If this is left blank, then it will use the Standard scanf version.
SCANF_LIB =
#SCANF_LIB = $(SCANF_LIB_MIN)
#SCANF_LIB = $(SCANF_LIB_FLOAT)
MATH_LIB = -lm
#---------------- External Memory Options ----------------
# 64 KB of external RAM, starting after internal RAM (ATmega128!),
# used for variables (.data/.bss) and heap (malloc()).
#EXTMEMOPTS = -Wl,--section-start,.data=0x801100,--defsym=__heap_end=0x80ffff
# 64 KB of external RAM, starting after internal RAM (ATmega128!),
# only used for heap (malloc()).
#EXTMEMOPTS = -Wl,--defsym=__heap_start=0x801100,--defsym=__heap_end=0x80ffff
EXTMEMOPTS =
#---------------- Linker Options ----------------
# -Wl,...: tell GCC to pass this to linker.
# -Map: create map file
# --cref: add cross reference to map file
LDFLAGS = -Wl,-Map=$(TARGET).map,--cref
LDFLAGS += $(EXTMEMOPTS)
LDFLAGS += $(PRINTF_LIB) $(SCANF_LIB) $(MATH_LIB)
#---------------- Programming Options (avrdude) ----------------
# Programming hardware: alf avr910 avrisp bascom bsd
# dt006 pavr picoweb pony-stk200 sp12 stk200 stk500
#
# Type: avrdude -c ?
# to get a full listing.
#
AVRDUDE_PROGRAMMER = stk500
# com1 = serial port. Use lpt1 to connect to parallel port.
AVRDUDE_PORT = com1 # programmer connected to serial device
AVRDUDE_WRITE_FLASH = -U flash:w:$(TARGET).hex
#AVRDUDE_WRITE_EEPROM = -U eeprom:w:$(TARGET).eep
# Uncomment the following if you want avrdude's erase cycle counter.
# Note that this counter needs to be initialized first using -Yn,
# see avrdude manual.
#AVRDUDE_ERASE_COUNTER = -y
# Uncomment the following if you do /not/ wish a verification to be
# performed after programming the device.
#AVRDUDE_NO_VERIFY = -V
# Increase verbosity level. Please use this when submitting bug
# reports about avrdude. See <http://savannah.nongnu.org/projects/avrdude>
# to submit bug reports.
#AVRDUDE_VERBOSE = -v -v
AVRDUDE_FLAGS = -p $(MCU) -P $(AVRDUDE_PORT) -c $(AVRDUDE_PROGRAMMER)
AVRDUDE_FLAGS += $(AVRDUDE_NO_VERIFY)
AVRDUDE_FLAGS += $(AVRDUDE_VERBOSE)
AVRDUDE_FLAGS += $(AVRDUDE_ERASE_COUNTER)
#---------------- Debugging Options ----------------
# For simulavr only - target MCU frequency.
DEBUG_MFREQ = $(F_CPU)
# Set the DEBUG_UI to either gdb or insight.
# DEBUG_UI = gdb
DEBUG_UI = insight
# Set the debugging back-end to either avarice, simulavr.
DEBUG_BACKEND = avarice
#DEBUG_BACKEND = simulavr
# GDB Init Filename.
GDBINIT_FILE = __avr_gdbinit
# When using avarice settings for the JTAG
JTAG_DEV = /dev/com1
# Debugging port used to communicate between GDB / avarice / simulavr.
DEBUG_PORT = 4242
# Debugging host used to communicate between GDB / avarice / simulavr, normally
# just set to localhost unless doing some sort of crazy debugging when
# avarice is running on a different computer.
DEBUG_HOST = localhost
#================================================= ===========================
# Define programs and commands.
SHELL = sh
CC = avr-gcc
OBJCOPY = avr-objcopy
OBJDUMP = avr-objdump
SIZE = avr-size
NM = avr-nm
AVRDUDE = avrdude
REMOVE = rm -f
REMOVEDIR = rmdir
COPY = cp
WINSHELL = cmd
# Define Messages
# English
MSG_ERRORS_NONE = Errors: none
MSG_BEGIN = -------- begin --------
MSG_END = -------- end --------
MSG_SIZE_BEFORE = Size before:
MSG_SIZE_AFTER = Size after:
MSG_COFF = Converting to AVR COFF:
MSG_EXTENDED_COFF = Converting to AVR Extended COFF:
MSG_FLASH = Creating load file for Flash:
MSG_EEPROM = Creating load file for EEPROM:
MSG_EXTENDED_LISTING = Creating Extended Listing:
MSG_SYMBOL_TABLE = Creating Symbol Table:
MSG_LINKING = Linking:
MSG_COMPILING = Compiling:
MSG_ASSEMBLING = Assembling:
MSG_CLEANING = Cleaning project:
# Define all object files.
OBJ = $(SRC:.c=.o) $(ASRC:.S=.o)
# Define all listing files.
LST = $(SRC:.c=.lst) $(ASRC:.S=.lst)
# Compiler flags to generate dependency files.
GENDEPFLAGS = -MD -MP -MF .dep/$(@F).d
# Combine all necessary flags and optional flags.
# Add target processor to flags.
ALL_CFLAGS = -mmcu=$(MCU) -I. $(CFLAGS) $(GENDEPFLAGS)
ALL_ASFLAGS = -mmcu=$(MCU) -I. -x assembler-with-cpp $(ASFLAGS)
# Default target.
all: begin gccversion sizebefore build sizeafter end
build: elf hex eep lss sym
elf: $(TARGET).elf
hex: $(TARGET).hex
#eep: $(TARGET).eep
lss: $(TARGET).lss
sym: $(TARGET).sym
# Eye candy.
# AVR Studio 3.x does not check make's exit code but relies on
# the following magic strings to be generated by the compile job.
begin:
@echo
@echo $(MSG_BEGIN)
end:
@echo $(MSG_END)
@echo
# Display size of file.
HEXSIZE = $(SIZE) --target=$(FORMAT) $(TARGET).hex
ELFSIZE = $(SIZE) --format=avr --mcu=$(MCU) $(TARGET).elf
sizebefore:
@if test -f $(TARGET).elf; then echo; echo $(MSG_SIZE_BEFORE); $(ELFSIZE); \
2>/dev/null; echo; fi
sizeafter:
@if test -f $(TARGET).elf; then echo; echo $(MSG_SIZE_AFTER); $(ELFSIZE); \
2>/dev/null; echo; fi
# Display compiler version information.
gccversion :
@$(CC) --version
# Program the device.
program: $(TARGET).hex $(TARGET).eep
$(AVRDUDE) $(AVRDUDE_FLAGS) $(AVRDUDE_WRITE_FLASH) $(AVRDUDE_WRITE_EEPROM)
# Generate avr-gdb config/init file which does the following:
# define the reset signal, load the target file, connect to target, and set
# a breakpoint at main().
gdb-config:
@$(REMOVE) $(GDBINIT_FILE)
@echo define reset >> $(GDBINIT_FILE)
@echo SIGNAL SIGHUP >> $(GDBINIT_FILE)
@echo end >> $(GDBINIT_FILE)
@echo file $(TARGET).elf >> $(GDBINIT_FILE)
@echo target remote $(DEBUG_HOST):$(DEBUG_PORT) >> $(GDBINIT_FILE)
ifeq ($(DEBUG_BACKEND),simulavr)
@echo load >> $(GDBINIT_FILE)
endif
@echo break main >> $(GDBINIT_FILE)
debug: gdb-config $(TARGET).elf
ifeq ($(DEBUG_BACKEND), avarice)
@echo Starting AVaRICE - Press enter when "waiting to connect" message displays.
@$(WINSHELL) /c start avarice --jtag $(JTAG_DEV) --erase --program --file \
$(TARGET).elf $(DEBUG_HOST):$(DEBUG_PORT)
@$(WINSHELL) /c pause
else
@$(WINSHELL) /c start simulavr --gdbserver --device $(MCU) --clock-freq \
$(DEBUG_MFREQ) --port $(DEBUG_PORT)
endif
@$(WINSHELL) /c start avr-$(DEBUG_UI) --command=$(GDBINIT_FILE)
# Convert ELF to COFF for use in debugging / simulating in AVR Studio or VMLAB.
COFFCONVERT=$(OBJCOPY) --debugging \
--change-section-address .data-0x800000 \
--change-section-address .bss-0x800000 \
--change-section-address .noinit-0x800000 \
--change-section-address .eeprom-0x810000
coff: $(TARGET).elf
@echo
@echo $(MSG_COFF) $(TARGET).cof
$(COFFCONVERT) -O coff-avr $< $(TARGET).cof
extcoff: $(TARGET).elf
@echo
@echo $(MSG_EXTENDED_COFF) $(TARGET).cof
$(COFFCONVERT) -O coff-ext-avr $< $(TARGET).cof
# Create final output files (.hex, .eep) from ELF output file.
%.hex: %.elf
@echo
@echo $(MSG_FLASH) $@
$(OBJCOPY) -O $(FORMAT) -R .eeprom $< $@
#%.eep: %.elf
# @echo
# @echo $(MSG_EEPROM) $@
# -$(OBJCOPY) -j .eeprom --set-section-flags .eeprom=alloc,load \
# --change-section-lma .eeprom=0 -O $(FORMAT) $< $@
# Create extended listing file from ELF output file.
%.lss: %.elf
@echo
@echo $(MSG_EXTENDED_LISTING) $@
$(OBJDUMP) -h -S $< > $@
# Create a symbol table from ELF output file.
%.sym: %.elf
@echo
@echo $(MSG_SYMBOL_TABLE) $@
$(NM) -n $< > $@
# Link: create ELF output file from object files.
.SECONDARY : $(TARGET).elf
.PRECIOUS : $(OBJ)
%.elf: $(OBJ)
@echo
@echo $(MSG_LINKING) $@
$(CC) $(ALL_CFLAGS) $^ --output $@ $(LDFLAGS)
# Compile: create object files from C source files.
%.o : %.c
@echo
@echo $(MSG_COMPILING) $<
$(CC) -c $(ALL_CFLAGS) $< -o $@
# Compile: create assembler files from C source files.
%.s : %.c
$(CC) -S $(ALL_CFLAGS) $< -o $@
# Assemble: create object files from assembler source files.
%.o : %.S
@echo
@echo $(MSG_ASSEMBLING) $<
$(CC) -c $(ALL_ASFLAGS) $< -o $@
# Create preprocessed source for use in sending a bug report.
%.i : %.c
$(CC) -E -mmcu=$(MCU) -I. $(CFLAGS) $< -o $@
# Target: clean project.
clean: begin clean_list end
clean_list :
@echo
@echo $(MSG_CLEANING)
# We want to keep the generated hexfiles:
# $(REMOVE) $(TARGET).hex
# $(REMOVE) $(TARGET).eep
$(REMOVE) $(TARGET).cof
$(REMOVE) $(TARGET).elf
$(REMOVE) $(TARGET).map
$(REMOVE) $(TARGET).sym
$(REMOVE) $(TARGET).lss
$(REMOVE) $(OBJ)
$(REMOVE) $(LST)
$(REMOVE) $(SRC:.c=.s)
$(REMOVE) $(SRC:.c=.d)
$(REMOVE) $(SRC:.c=.i)
$(REMOVE) .dep/*
$(REMOVEDIR) .dep
# Include the dependency files.
include $(shell mkdir .dep 2>/dev/null) $(wildcard .dep/*)
# Listing of phony targets.
.PHONY : all begin finish end sizebefore sizeafter gccversion \
build elf hex eep lss sym coff extcoff \
clean clean_list program debug gdb-config
################################################## #############################
# Based on WinAVR Sample makefile written by Eric B. Weddington,
# J�g Wunsch, et al.
# Released to the Public Domain.
# Please read the "make" user manual!
#
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device, using avrdude.
# Please customize the avrdude settings first!
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#
################################################## #############################
kann mir keiner helfen? Ich bin ziemlich ratlos-.-
hier ist mal der code für alle die ihne nicht zur hand haben:
/*
* ************************************************** **************************
* RP6 ROBOT SYSTEM - ROBOT BASE EXAMPLES
* ************************************************** **************************
* Example: LEDs and Serial Interface Example
* Author(s): Dominik S. Herwald
* ************************************************** **************************
* Description:
* A typical "Hello World" program for the RP6. Writes text to the PC with the
* Serial Interface and show a running Light with the LEDs afterwards.
*
* You can watch the text output when RP6 is connected to the USB interface
* with the Terminal in RP6Loader!
* In the RP6Loader Software switch to the tab "Terminal" and use the
* menu item RP6Loader->Start Target or whatever the text is for the
* language you selected. (or press strg+s on your keyboard)
*
*
* Also take a look at "RP6Base_LEDs_uncommented.c"! There you can see how
* this file looks like without any comments. Much shorter and for some of you
* maybe better to understand.
*
* ################################################## ##########################
* The Robot does NOT move in this example! You can simply put it on a table
* next to your PC and you should connect it to the PC via the USB Interface!
* ################################################## ##########################
* ************************************************** **************************
*/
/************************************************** ***************************/
// Includes:
#include "RP6RobotBaseLib.h" // The RP6 Robot Base Library.
// Always needs to be included!
/************************************************** ***************************/
// Main function - The program starts here:
int main(void)
{
initRobotBase(); // Always call this first! The Processor will not work
// correctly otherwise.
// ---------------------------------------
// Write messages to the Serial Interface
// (here it is the RP6 text logo you can see on top of this file):
writeString_P("\n\n _______________________\n");
writeString_P(" \\| RP6 ROBOT SYSTEM |/\n");
writeString_P(" \\_-_-_-_-_-_-_-_-_-_/\n\n");
// Explanation of special chars:
// '\n' = new line
// '\\' = '\'
// These are "escape sequences" for characters you can not
// use directly within strings.
// Write "Hello World" to the Serial Interface:
writeString_P("Hello World! My name is Robby!\n");
writeString_P("Let's go! :)\n");
// ---------------------------------------
// LEDs:
setLEDs(0b111111); // Turn all LEDs on!
// 0b111111 is a binary value and is the same as
// 63 in the decimal system.
// For this routine, the binary value is better to read, because each bit
// represents one of the LEDs.
// e.g. this:
// setLEDs(0b000001); would set only LED1
// setLEDs(0b000010); LED2
// setLEDs(0b000100); LED3
// setLEDs(0b101001); LED6, LED4, LED1 - and so on!
mSleep(1000); // delay 1000ms = 1s
setLEDs(0b000000); // All LEDs off!
mSleep(500); // delay 500ms = 0.5s
// ---------------------------------------
uint8_t runningLight = 1; // This defines the local unsigned 8 bit variable "runningLight".
// It can be accessed everywhere _below_ in this function.
// And ONLY within this function!
// ---------------------------------------
// Main loop - the program will loop here forever!
// In this program, it only runs a small LED chaselight.
while(true)
{
// Here we do a small LED test:
// ---------------------------------------
setLEDs(runningLight); // Set status LEDs to the value of the variable
// testLEDs.
// In the first loop iteration it has the value 1,
// and thus the StatusLED1 will be switched on.
runningLight <<= 1; // shift the bits of "runningLight" one step to the left.
// As there is only one bit set in this variable,
// only one LED is on at the same time.
// This results in a moving light dot like this:
// 1: 0b000001
// 2: 0b000010
// 3: 0b000100
// 4: 0b001000
// 5: 0b010000
// 6: 0b100000
//
// In decimal format that would be the numbers:
// 1, 2, 4, 8, 16, 32
// When we have reached a value > 32 (32 means Status LED6 is on),
// we need to reset the value of runningLight to 1 to start again
// from the beginning...
// Instead of "32" we could also write "0b100000".
if(runningLight > 32)
runningLight = 1; // reset runningLight to 1 (StatusLED1)
// If we want to see the running Light, we need to
// add a delay here - otherwise our human eyes would not see
// the moving light dot:
mSleep(100); // delay 100ms = 0.1s
// ---------------------------------------
}
// End of main loop
// ---------------------------------------
// ---------------------------------------
// The Program will NEVER get here!
// (at least if you don't perform a "break" in the main loop, which
// you should not do usually!)
return 0;
}
@pt254:
Meist entsteht der Fehler, wenn du die Ordnerstruktur, wie sie bei den Demos besteht, verändert hast.
Dein Beispielordner für das LED-Programm (example_01_leds) ist ja wohl auf deiner Festplatte in
"c:\users\peter\desktop\rp6examples\[highlight=red:02655e92f3]rp6examples][/highlight:02655e92f3]\rp6base_examples\...".
Die Base-Library ist in "../../RP6lib/RP6base/", wobei ich daraus nicht erkennen kann, wo GENAU das RP6lib-Verzeichnis ist.
Wenn das RP6lib-Verzeichnis sich in dem Ordner befindet, den ich oben rot markiert habe, müßte alles klappen. Liegt dieser RP6lib-Ordner woanders auf deiner Festplatte, gibt es evtl. Probleme.
Gruß Dirk
P.S.: Vorsicht bei deiner Ordnerstruktur: Du hast 2x den Ordner rp6examples hintereinander verwendet!
in dem rot markierten orner ist der ordner rp6lib drinne, funktionieren tuts trotzdem nicht -.-
Ok,
dann würde ich als nächstes versuchen:
Neueste Version der Beispielprogramme von AREXX runterladen (Version 20080915) von hier: http://www.arexx.com/rp6/html/de/software.htm und komplett (ganze Ordnerstruktur) auf die Festplatte kopieren.
Gruß Dirk
hab ich gemacht und jetzt funktionierts. seltsam, aber naja, immerhin funktionierts
hab ich gemacht und jetzt funktionierts.
Glückwunsch!
Du hattest ja echt Pech (mußtest den RP6 auch umtauschen...?).
Na dann kanns ja mit dem Programmieren los gehen! \:D/
Gruß Dirk
jep, rp6 musste auch umgetauscht werden. Na egal, jetzt kanns los gehen :-)
aber erstmal gehts die beispielprogs durch zum verstehen
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